Thoulsyl

The main continent in Thoulsyl Sagas.

(Main article: Fated Protectorate)
The Fated Protectorate is a small territory controlled by spellcasters on the northernmost edge of Thoulsyl, Lost Ship Cape.

(Main article: Gredel)
Gredel is a gnomish nation holding the southeastern corner of Thoulsyl, known for its largely uninhabited redwood forest on the southern tip of the continent.

(Main article: Iftera)
Perhaps the most peculiar nation on Thoulsyl, Iftera lies between massive shaped stone walls in the shape of a triangle and three lakes at each vertex. Few outsiders are allowed within the walls, but the bugbears who control Iftera frequently cross the lakes to conduct raids, gather tithes, and trade with more powerful nations.

(Main article: Lienfehr)
A mainly elven nation, Lienfehr controls the northeastern corner of Thoulsyl.

(Main article: Palantia)
Palantia was founded as a union of the pacifist Yurel halflings with their eastern neighbors, the humans of the former Wandfire Peninsula, when the evil halfling wizard Alkafa bridged Yurel Island with the mainland. Palantia is the main source of many products across Thoulsyl, including spices, bananas, and silver.

(Main article: Therent)
Humans control Therent, which spans from the eastern shore to the center of the continent, but the government welcomes all races so long as they pay their taxes. Therent was the first nation explored in campaigns in the Thoulsyl Sagas setting.

(Main article: Torzade)
Torzade's extensive territory across central Thoulsyl is thanks to consistent aggression by the ruling Torz Dwarves, whose ruthless military efficiency is unparalleled on this continent. However, Torzade has not gained any territory in thirty years since the Tundra Alliance formed.

(Main article: Valui)
The product of a peace treaty between neighboring homogenous-race states long ago, the Valui Confederacy boasts the largest territory of all the nations on Thoulsyl, dominating the north-central and northwestern regions and stretching as far south as the Harrowing Caves.

(Main article: Esmelda)
The goddess of rebirth and pestilence. Often followed by necromancers.

(Main article: Igxe)
The goddess of death, trickery, and luck, who in the modern age is only really recognized by fringe groups.

(Main article: Illumiel)
The goddess of light and life, commonly worshiped among humans.

(Main article: Irid)
The goddess of the tempest.

(Main article: Umcher)
The god of nature and aether, popular among wizards, sorcerers, and wood elves.

Planes

 * Familiar Plane
 * Aether (multiple planes)